MissionsintermediateUpdated: 9/14/2026

Professional Ship Simulator Mission List: Pay & Scenarios

Browse the complete Professional Ship Simulator mission list ranked by payout, covering ferry duty, tug assistance, fishing runs, and emergency response rewards.

Missions are the heartbeat of Professional Ship Simulator, and the gap between a routine tug assist and a multi-leg merchant crossing can mean thousands of credits per hour. If you have ever opened the VHF radio menu and wondered which job is actually worth the fuel, this Professional Ship Simulator mission list breaks the entire roster down by payout, difficulty, and the ship class you need to accept it. Every player working through the harbour network eventually asks the same question: which Professional Ship Simulator mission types actually pay, and which ones are best left to the specialists?

According to the official NauticXP mission tasking notes, every ship class has specific mission capabilities, meaning you can only accept transport work with hulls built to carry cargo, and only certain boats can respond to a pilot transfer. That single line of design shapes the entire mission economy. Your Professional Ship Simulator all missions reference therefore needs to be read as a function of the licence tier you currently hold and the hull sitting in the dry-dock, not as a flat menu everyone shares. The Professional Ship Simulator mission guide below ranks every job you can pick up over VHF, calls out the licence and ship requirements, and gives you a Professional Ship Simulator mission walkthrough mindset for clearing each one cleanly.

Professional Ship Simulator Mission Types at a Glance

Before diving into individual payouts, it helps to understand the broad mission families the radio menu exposes. The Professional Ship Simulator mission list is grouped into seven core families, each with its own reward profile, time investment, and skill ceiling. Knowing which family fits your current licence and hull saves fuel and bank balance in the long run.

Mission FamilyPrimary Ship ClassTypical DurationPayout TierSkill Focus
Ferry DutyFerry / Passenger5–15 minLow–MidPunctual docking, traffic awareness
Cargo / MerchantCargo, Tanker, LNG30–90 minMid–HighRoute planning, fuel management
Tug AssistanceTug10–25 minMidPrecision berthing, line handling
Fishing RunFishing Trawler60–120 minLow–MidNet deployment, long shifts
Pilot TransferPilot Boat5–10 minLowHigh-speed handling
Buoy Maintenance / RepairMulti-class20–40 minMidSlow-precision work, navigation
Emergency / RescueRescue, Pilot Boat15–45 minHighFast approach, damage control

Every family feeds the same XP and credit economy, but the grind curve is very different. Ferry work stacks fast but pays modestly per minute, while a single emergency response can net a payout that would take ten ferry runs to match. The mission types also gate the licence progression, since certain jobs only appear once you have unlocked the appropriate tier.

How Mission Generation Works

The radio menu does not simply throw every Professional Ship Simulator mission types option at you. Mission generation is filtered by three layers: your current licence tier, the hull you have moored at the active harbour, and the harbour's own infrastructure. A buoy maintenance contract will not appear if you are sitting on a cruise ship, and a long-haul LNG crossing will not surface until your licence tier is high enough to handle the gross tonnage.

According to community data gathered across the early access build, mission offers refresh each time you dock or change hulls, so swapping ships at the dry-dock is a reliable way to surface a better-paying job. The NauticXP Open World knowledge base entry also notes that players can choose when and how to respond to dynamic tasks, meaning the radio stack is not on a timer that punishes you for thinking.

The Professional Ship Simulator Ferry Mission, Tug Work, and Short-Haul Staples

Short-haul missions form the entry-level grind for most captains. They are short, they are forgiving, and they are the fastest way to fill the early hours of a new save file. The Professional Ship Simulator ferry mission is the most common short-haul staple because it appears at nearly every harbour and the hulls required are the cheapest in the dry-dock.

Ferry Duty

A ferry mission is a repeatable shuttle between two piers inside the same harbour or between two adjacent harbours in the same region. The mission timer usually runs from five to fifteen minutes, and the objective is simple: load at one pier, cross the basin, dock at the other, then repeat. Efficient maneuvering, punctual docking, and safe loading are the keys to maximizing service runs, while weather, wake interference, and other harbour traffic force you to adapt quickly.

Mission ElementTypical Value
Licence Tier RequiredTier 1 (Pilot Boat path)
Ship ClassFerry, small passenger
Time per Run5–15 min
Base Payout200–600 credits
XP Reward50–150
Best Harbour for GrindsRamsgate inner basin

Ferry work is the single best entry point because the failure state is forgiving. You drift off course, you lose time but rarely the contract. The Professional Ship Simulator how to complete missions learning curve is shortest here, and ferry duty is the only mission family that scales cleanly across both tier 1 and tier 5 licences, just with different hulls and longer routes.

Tug Jobs and Berthing Support

Tug work is a different beast. You are responding to a request from a much larger vessel, often a cargo ship or tanker, and the job is to push or pull them into a precise berth. Line handling, vector coordination, and reading the larger ship's drift are skills that ferry work never teaches. Tug missions are also where you can start to see real hourly earnings, because the pay reflects the precision required.

Mission ElementTypical Value
Licence Tier RequiredTier 2
Ship ClassTug
Time per Run10–25 min
Base Payout400–1,200 credits
XP Reward100–250
Best Harbour for GrindsIndustrial quays with active cargo traffic

If you are still on a pilot boat or small hull, tug contracts will not appear in your radio menu at all. That gating is intentional, and it is the most common reason new players think the Professional Ship Simulator all missions catalog is smaller than it really is. Once you unlock the tug, the same dry-dock swap trick that works for ferries starts surfacing tug assist offers from any harbour with commercial traffic.

Pilot Transfer and Short Buoy Maintenance

Pilot transfers are the shortest paid work in the game, usually under ten minutes from pickup to drop-off. The skill ceiling is also the lowest, but the payout is similarly modest, so most players use them as filler between longer contracts. Buoy maintenance is a different animal: it requires slow-precision work near lateral marks, and the payout reflects the time you spend holding station against wind and current.

Mission TypeDurationPayout RangeXP RangeBest Use Case
Pilot Transfer5–10 min150–400 credits30–80Filling gaps between longer jobs
Buoy Maintenance20–40 min500–900 credits120–200Steady credit flow, mid-licence grind
Buoy Repair30–45 min700–1,200 credits150–280Higher payout, requires repair-capable hull

A smart Professional Ship Simulator mission walkthrough strategy is to chain a pilot transfer, a buoy maintenance, and a short tug assist back-to-back, all at the same harbour, rather than teleporting between regions. The chain keeps your fuel cost low, your XP curve steady, and your bank balance trending upward even on a slow session.

Long-Haul Cargo, Tanker, and Cruise Contracts

Long-haul contracts are the actual money-makers once your licence tier is high enough to accept them. They involve planning a route between two distant harbours, managing fuel across the transit, and completing the approach in one continuous shift. The Professional Ship Simulator mission list in this category is short, but each contract is worth more than a full evening of ferry work.

Merchant Cargo Runs

Merchant runs are the bread and butter of the mid-to-late game economy. You load a cargo manifest at one port, plot a course to the destination, and then execute the crossing. The mission timer can run from thirty minutes to over an hour depending on the distance, and the payout scales with tonnage and contract rarity. Higher-tier merchant contracts often include weather penalties, so the route you planned on a clear day may turn ugly halfway through.

Mission ElementTypical Value
Licence Tier RequiredTier 3–4
Ship ClassCargo, Bulk Carrier
Time per Run30–90 min
Base Payout1,500–4,500 credits
XP Reward400–900
Best Harbours for RoutesBaltic to English Channel corridors

The Professional Ship Simulator mission guide for cargo work boils down to three habits: pre-plan the route on the chart interface, check the weather broadcast on Channel 20 before departure, and refuel at the destination before accepting the return contract. The third habit is the most common miss, because the return leg often pays less than the outbound run, and a low fuel tank at the wrong moment can wipe out a session's profit.

Tanker and LNG Contracts

Tanker work is where the Professional Ship Simulator all missions catalog starts to look genuinely lucrative. Crude oil, chemical, and LNG contracts pay a premium because the cargo is volatile and the manoeuvring is more demanding. LNG carriers are at the very top of the pay table, but the licence gate and the hull cost mean most players do not see these missions until late in the career.

Cargo TypeLicence TierPayout RangeRisk ProfileNotes
Crude TankerTier 32,000–5,000 creditsMediumLong routes, weather-sensitive
Chemical TankerTier 42,500–6,000 creditsMedium–HighTight handling near piers
LNG CarrierTier 55,000–12,000 creditsHighPremium payout, premium skill requirement

The Professional Ship Simulator mission walkthrough for tanker work has a strict pre-departure checklist. You confirm the cargo manifest, you check the visibility forecast, you plot the approach on the chart, and you verify the harbour can accept your draught. Skipping any of these turns a high-paying contract into a failed mission, and a failed tanker contract is one of the most expensive ways to lose a session.

Cruise and Passenger Charter

Cruise contracts are unusual because they combine the high payout of a long-haul with the time pressure of a passenger job. The harbour control assigns a route, you load passengers, and the mission timer starts counting down. The skill set overlaps with both ferry duty and merchant work, but the volume of passengers and the larger hull change the handling character dramatically.

Mission ElementTypical Value
Licence Tier RequiredTier 5
Ship ClassCruise Ship
Time per Run45–120 min
Base Payout6,000–15,000 credits
XP Reward800–2,000
Best HarboursMajor ports with cruise infrastructure

A cruise contract can be the single most profitable mission in a session, and the scenario editor community data shows captains who specialize in cruise routes often reach the upper licence tiers faster than those grinding ferry work. The trade-off is that one bad approach can fail the contract instantly, so cruise work is the wrong place to learn a new hull.

If you want a deeper look at how cargo, LNG, and cruise ships actually differ in handling, the ship types breakdown covers the full stock fleet before you commit to a long-haul contract.

How to Complete Missions Faster, Cleaner, and More Profitably

Knowing the Professional Ship Simulator mission list is only half the battle. The other half is execution, and the gap between a player who clears missions for a living and a player who barely breaks even on fuel comes down to workflow. The Professional Ship Simulator how to complete missions mindset is built on pre-departure discipline, mid-route adjustment, and post-dock follow-up, in that order.

Pre-Departure Discipline

Every contract in the Professional Ship Simulator mission guide above is won or lost before the bow line is thrown. The pre-departure phase is where you check the weather broadcast, verify the chart, confirm the cargo manifest, and walk the bridge one last time for any open panel. Skipping the pre-departure walkthrough is the single most expensive habit in the entire game, because every system you forgot to set is a system you will have to set under pressure later.

Pre-Departure StepWhy It MattersTime Cost
Check Channel 20 weatherAvoids storm mid-route30 sec
Plot route on chartCatches shallow water early1–2 min
Verify fuel loadPrevents mid-route stranding30 sec
Confirm cargo manifestStops wrong-pier delivery fails30 sec
Walk bridge panelsCatches open valves, lights, radar1 min

Mid-Route and Approach Adjustments

The mid-route phase is where Professional Ship Simulator mission types reveal their true character. A ferry crossing is mostly about traffic and timing, a cargo run is about fuel and weather, and a cruise charter is about passenger load and pier assignment. The radio menu updates dynamically, so it is worth pausing the broadcast to listen for harbour control updates that may change your assigned berth.

The Professional Ship Simulator how to complete missions approach phase is where you slow down. You drop speed early, you call the pilot or harbour control, you verify the assigned pier, and you confirm the fender positions. Rushing the last 200 meters is the most common cause of failed contracts, and the beginner guide covers this in much more detail if you want a step-by-step walkthrough.

Post-Dock and Repeat Strategy

After docking, the Professional Ship Simulator mission walkthrough does not stop. You unload, you refuel, you re-check the radio, and you decide whether the next contract is worth the transit or whether you should swap hulls. The fastest earners in the early access community, based on community data, all share one habit: they batch similar jobs at the same harbour rather than chasing one big contract across the map.

StrategyAvg Credits per HourAvg XP per Hour
Chain ferry + buoy + tug at one harbour1,800420
Solo cargo run, return leg2,400600
Mixed chain with hull swap3,100750
Specialised cruise charter loop4,5001,100

A specialised cruise loop is the most profitable strategy, but it requires a tier 5 licence, a cruise hull, and a familiarity with the destination harbours that most players do not have until late in the career. For the first fifty hours, the mixed chain with occasional hull swaps is the highest-earning strategy that is actually achievable on the early licences.

Picking the Right Ship for Each Mission Family

The Professional Ship Simulator all missions catalog only works if you have the right hull for the contract. A ferry mission on a tanker pays the same as a ferry mission on a ferry, but a tanker wastes a hundred times the fuel. Conversely, trying to accept a tanker contract on a fishing trawler is impossible because the radio menu will not surface it. The ship-mission matching is one of the most important skills in the entire career, and it is something the starter guide covers at length for newer players.

Hull ClassBest Mission FamiliesAvoid
Pilot BoatPilot transfer, emergency responseLong-haul cargo, tanker
Fishing TrawlerFishing runs, buoy maintenanceCruise charter, LNG
TugTug assistance, harbour-side supportOpen-water passenger work
FerryFerry duty, short passengerTanker, LNG, cruise
Cargo / BulkMerchant runs, mid-tier cargoPassenger charter at scale
Tanker / LNGCrude, chemical, LNG contractsFerry, fishing
CruiseLong-haul passenger, charter loopsTug, buoy maintenance

Matching hull to mission is also the cheapest way to climb the licence ladder, because XP rewards are tied to the contract, and a wrong-hull grind burns fuel without burning XP. The Professional Ship Simulator mission walkthrough therefore doubles as a ship-mission matching guide, and the scenario editor article shows how to build a custom credit-farming scenario if you want to test your own setups before committing to a real run.

Common Pitfalls When Working the Mission List

Even with a perfect Professional Ship Simulator mission guide in hand, the most common failures come from habits that look efficient in the moment but cost credits over the long run. Avoiding these pitfalls is the difference between a steadily growing bank balance and a session that ends in the red.

PitfallWhy It Drains the BankQuick Fix
Accepting a contract without checking the weatherStorm mid-route forces a costly rerouteAlways check Channel 20 before departure
Wrong hull for the missionWasted fuel, no XP gainVerify hull-mission match in the radio menu
Skipping the pre-departure walkthroughOpen panels cause mid-route failuresBuild a 90-second checklist habit
Chasing long-haul contracts too earlyHigh fuel cost, low XP returnStay local until tier 3
Ignoring harbour control updatesMissed berth changes cause failsListen to broadcast every 5 minutes
Failing to refuel at the destinationStranded at sea, contract forfeitRefuel immediately after every dock

These six pitfalls account for the majority of failed contracts reported in community testing. None of them are caused by poor ship handling, and all of them are fixed by a five-minute habit change.

Frequently Asked Questions

What is the best mission type for new players in Professional Ship Simulator?

Ferry duty is the best starting mission type because it appears at every harbour, requires only a tier 1 licence, and runs on the cheapest hull in the dry-dock. A Professional Ship Simulator ferry mission lets new captains learn docking and traffic management without the fuel cost of a long-haul run, and it stacks XP quickly enough to push the licence tier within the first ten hours.

Which mission pays the most in the Professional Ship Simulator all missions roster?

LNG carrier contracts sit at the top of the payout table, with individual runs paying 5,000 to 12,000 credits depending on route length and weather. Cruise charters are a close second, especially for captains who have already invested in a tier 5 licence and a cruise hull, because a single loop can net 15,000 credits on a clean run.

Do I need a different ship for each Professional Ship Simulator mission types family?

Yes, the radio menu filters contracts by your current hull, so a fishing trawler will not see LNG offers and a cruise ship will not see tug assist work. The Professional Ship Simulator mission walkthrough therefore requires you to either own multiple hulls and swap at the dry-dock, or to focus your grind on a single family that matches your best ship.

How do I unlock the higher-paying Professional Ship Simulator how to complete missions contracts?

You unlock higher-paying contracts by raising your licence tier, which is driven by XP earned from completing lower-tier missions. The fastest path is to chain ferry and buoy maintenance jobs at a single harbour to maximise XP per hour, then move up to merchant runs once the tier 3 licence unlocks. Specialising in a single family also helps because the repeat bonus and harbour reputation both stack.

Can I fail a Professional Ship Simulator mission walkthrough mid-route?

Yes, and the most common mid-route failures are running aground, stranding on low fuel, and missing the mission timer because of a storm reroute. A Professional Ship Simulator mission guide is incomplete without mentioning that any of these can void the contract and trigger a repair cost, which is why pre-departure checks and weather broadcasts are the cheapest insurance in the game.